Some of the materials I built for my Marshlands scene. Really pleased with how all of them turned especially how nice the height blending was between the water materials. Also managed to get nanite displacement to work with all terrain materials for that extra definition in quality. Finally you can see how the height blend materials worked together on the water shader.
You can find the scene here: https://www.artstation.com/artwork/gRVyOe
Height Blend of the key water materials