Disclaimer: All images taken are from the retail copy using the in-game Photo mode.
Super excited to finally post my work on Avatar: Frontiers of Pandora. All the shots you see are taken in-game using the Photo mode. During my time at Ubisoft, I have been responsible for creating and iterating materials during the production of the main game, with the use of Substance Designer and Quixel Megascans.
I have also been responsible for world-building Pandora using the built in splatmap engine tools. Collaborations with other art, gameplay etc departments ensured we all created a stunning and believable experience for players to enjoy.
I am proud to have led on Material Art within the game, and to have worked alongside other amazing material artists such as:
https://www.artstation.com/derkelshof