Over the past few months I have been working as a Freelancer alongside the Brushify team on their newest environment, the Fantasy pack. This pack features a wide range of assets from structures to general set dressing, natural assets such as rocks, trees, etc.
I was responsible for the world building and set dressing - from creating the base landscape using alpha stamps, to placing individual props within the villages and points of interest. Additionally, I gathered references, brainstormed ideas and turned them into a practical use case to showcase a realistic medieval village.
I also created various materials and props within Substance Designer/Substance Painter.
Link to marketplace product: https://www.unrealengine.com/marketplace/en-US/product/brushify-fantasy-pack