Substance Designer PBR Convert & Render - Custom Node

I decided to create my own custom output node that converts a bunch of input maps. Found it really useful having a base template that has default values  so I can quickly visualize what my base heightmap, normal and HBAO looks like. Loads of controls have been added all based around my workflow.

I also recently changed my render workflow to use the new PBR Render node that Allegorithmic updated in the latest Designer 2020. Including in my node you can toggle between a coloured render and flat grey plus a texture breakdown of the maps. 

Description has been added to what each group does in the main node but should be self explanatory. Also I added some render examples of how good the PBR Render makes stuff look like. 

Contents Include: x1 sbs

Disclaimer: You need Substance Designer 2020.1.2 or newer.

Hope someone finds this useful for their own work.

Release Notes

Added commercial version.

Standard Use License
$0
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (1)
PBR_Base_Material
zip /
9.7 KB
Commercial
$15
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).

Tutorials

One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
To be used on any commercial products. Read MoreRead Less
Files (1)
PBR_Base_Material
zip /
9.7 KB