I decided to create my own custom output node that converts a bunch of input maps. Found it really useful having a base template that has default values so I can quickly visualize what my base heightmap, normal and HBAO looks like. Loads of controls have been added all based around my workflow.
I also recently changed my render workflow to use the new PBR Render node that Allegorithmic updated in the latest Designer 2020. Including in my node you can toggle between a coloured render and flat grey plus a texture breakdown of the maps.
Description has been added to what each group does in the main node but should be self explanatory. Also I added some render examples of how good the PBR Render makes stuff look like.
Contents Include: x1 sbs
Disclaimer: You need Substance Designer 2020.1.2 or newer.
Hope someone finds this useful for their own work.
Added commercial version.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
Learn MoreFor personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
Learn More