Get access to the material used to create this scene.
Over the last few weeks I have been working on a concept inspired from Detroit: Become Human (Link https://www.artstation.com/artwork/D48X9)
I wanted to challenge myself and limit how many assets and textures I make so I created two main trimsheets to create the whole level. Alongside this I also took the opportunity to work with the new RTX feature in Unreal Engine 4