Really happy to showcase the materials I put together for the Kinglor Forest region. A lot of these materials were either built from an existing pool of materials, iterated and updated to their final quality in game or built from the ground up. All built in Substance Designer using custom in-house tools, utilizing Megascans content for ground scatter, rendering in the PBR Render node before previewing in game.
I am proud to have led on Material Art within the game, and to have worked alongside other amazing material artists such as:
https://www.artstation.com/derkelshof