PBR Forest Roots Material Study

Continuing the development of my materials, this time some forest roots that I found near our house when dog walking. Made two different variations that can be used to scatter in engine. Rendered using PBR Render node built into Substance Designer. I utilized Unreal Engine 5 with Megascans to create a small scene to showcase it. I also found my old forest roots I did back in 2018 and was curious to see the difference in quality.

Breakdown

Breakdown