PBR Rock Path Ground Material Study

Created this simple material where it can be applied in multiple instances, in this case a gravel material that can be used alongside a cliff and a farm path where tractors and vehicle would drive on.
Material created in Substance Designer alongside some Quixel Megascans atlas to scatter on the surface.
I made a small scene to showcase how the material can be used and presented, which is using the Path Tracer mode to finalize the renders. I also made three different wetness versions to give context and variation to the material. Using the landscape spline nodes I was able to easily place my meshes and add them into my scene.

Different wetness versions used for the Unreal Engine 5 scene.

Different wetness versions used for the Unreal Engine 5 scene.

Breakdown

Breakdown